When aiming at a new enemy, the crosshair turns green. When there is no live target, the sight is white. It changes its color according to the state of the target. The crosshair indicates exactly where the shot will be. The central part of the screen is reserved for the aiming system. After that, the player can call the full-screen interface to read the message. When the computer has a new message for Sam, a beep sound is emitted, and a message counter appears under the account indicator, showing the number of unread messages. The upper left corner of the screen displays the player's score - the total amount of points received for the destruction of enemies and the execution of tasks. On the right are icons indicating the types of ammunition, each of which has an indicator of the remaining number of ammo of this type. This is followed by indicators of Sam's current weapons and the number of ammo available for the current weapon. The lower left corner of the screen displays the indicators of the fortress armor and health level. Transparent screen mode is usually enabled during reconnaissance and combat. NETRICSA displaying information about an enemy in Serious Sam 3: BFE.ĭuring most games, NETRICSA interacts with Sam in two ways: by imposing an image of the instrument readings on the retina of his eyes (transparent screen) or by connecting directly to his cerebral cortex (in this case, Sam sees a full-screen computer interface in front of him). The only versions of NETRICSA that do not do this are the Serious Sam: Next Encounter and Serious Sam 3: BFE versions of NETRICSA. Gameplay-wise, NETRICSA will show the player's statistics, such as enemies killed, time in a level and secrets found. Due to the urgency of these situations, an overview including the enemy's weaknesses is made available. The exception to this are the bosses, such as the Swamp Hive, Sam encounters.
Also, if Sam kills an enemy type for the first time, NETRICSA will also update herself with data on the subject Sam just killed. For example, when he picks up a weapon, NETRICSA will update herself and analyze the data from it. NETRICSA automatically informs Sam about any new information when he encounters a subject for the first time. Sam Stone's NETRICSA is the best available of the wide range of such devices his NETRICSA translates texts, offers simple head-up-display directly to the visual cortex, tracks targets and gives other kinds of help in fight and in general tactics. It is used to provide fast and simple access to all the necessary data and analysis for a skilled combatant, so that he/she can keep up to date with the situation and know what to do next. NETRICSA is connected to the human cerebral cortex, so she has all the access to the user's audio-visual experiences and can provide them with feedback.
She is a miniature computer, implanted under or inside the skull of her carrier. NETRICSA is advanced AI technology used by Earth Defense Force soldiers.